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Anno 1602 a.d
Anno 1602 a.d












  1. #Anno 1602 a.d series
  2. #Anno 1602 a.d windows

Anno 1602 gives you the chance to create a realistic and lively world, modeling it to your liking, with the ultimate goal being to discover chains of islands, settle them, develop on them, and then trade with other player, your own various colonies, and various neutral, CPU controlled, players such as native tribesmen. The game opens a new world of game experiences with a mix of simulation and strategy gaming. The sequels of the game are titled Anno 1503, Anno 1701 and Anno 1404. The game design is noteworthy for its attempt to implement a 'progressive' AI, meaning that the pace of the game changes in response to how quickly players act. Anno 1602 is an economic, rather than combat, orientated strategy game. Parts, like expansion and movement of resources, are similar to the early Settlers games.

anno 1602 a.d

It is set in the same period as Sid Meier's Colonization, but involves more detailed colony management, with no "Old World" politics. It includes aspects of exploration, combat, diplomacy and trade.

anno 1602 a.d

#Anno 1602 a.d series

The game is set in the Early Modern period of history and is based around colony building and resource management on a series of small islands.

anno 1602 a.d

"Anno 1602: Creation of a New World" (in the USA, Canada and Australia released as "1602 A.D.") is a game with both real time strategy and city building elements, developed by Austria-based Max Design company.

#Anno 1602 a.d windows

Requirements = Pentium 166 MHz or higher, Windows 95/98, 32 MB RAM, 120 MB hard disk space, PCI graphic card (with 2 MB RAM), 8x CD-ROM drive, SoundBlaster compatible sound card, speakers, mouse Genre = Real-time strategy / City-Building Game Released = vgrelease|North America|NA|February 1, 2000 Title = Anno 1602: Creation of a New World














Anno 1602 a.d